#include "StaticObject.hpp"




void StaticObject::importFromOffFile(char* fileName) {
 // Object::importFromOffFile(fileName);
//  m_pointArray = new GLfloat[3*nb_points];


  // generation du buffer pour les points
  //GLuint* m_buffer;
  //glGenBuffers(1,m_buffer);
  //glBufferData(GL_ARRAY_BUFFER,,GL_STATIC_DRAW);
}


void StaticObject::render() {
  glVertexPointer(3,GL_FLOAT,0,m_pointArray);
  return;
}

